Prove the market exists for a product that improves the experience athletes and spectators have when planning and communicating race logistics before, during, and after an endurance race.
UX Researcher and Design
Confirm market exists for proposed APP. Final product recommendations presented and delivered to area race directors.
Full Research Plan:
Research conducted through surveys and phone interviews strongly validated the need for the product. It provided valuable insights into the demographics, current mobile app usage, and technology adoption rate among the target audiences.
Several research methods were employed to gain proper understanding and validation for both target audiences: endurance athletes and endurance race spectators.
To best understand the journey first-hand of a spectator in an unknown city, I documented the day and conducted short informal interviews.
Outcome: Direct insights into pain points concerning planning, communication, and sharing the experience with others. Built knowledge base for concepting and addressing user experience with the proposed application.
These interviews focused on exploring both target audiences (elite to age-group athletes; experienced to inexperienced spectators) and personal accounts navigating pre-race, onsite, and post-race logistics. Questions covered communication and logistics leading up to an endurance race, during the race, and then post-race. Technology adoption concerning apps used in their daily lives as well as how they plan travel logistics.
Outcome: Knowledge gained from personal experiences surrounding pain points of planning, communication, and sharing information with a group. Confirmation of technology tools use, and app familiarity.
Individual surveys tailored to the target audiences asked questions aimed to substantiate the process, pain points, and tools used to plan and spectate an endurance race.
Outcome: Key insights revealed the types of applications each group used and why. It also gauged interest in potential features being considered for the proposed application.
Created to capture the process for each persona's experience as they completed defined tasks, functions happening behind the scenes as well as the devices used and who was using them.
Athlete and Spectator Task - Sharing collected media to social outlets.
Athletes:
• Create an event for each race
• Register for a race
• Book accommodations
• Centralized location for all event RSVPs
• Create/save race plans
• Create a pace plan and spectator maps
• Prepare notes for spectators for points of interest
• Invite and share the details in a single place
• Send RSVPs to event members for race activities
• Set/receive notifications for race goals while racing
• Store race results
• Receive play-by-play race recap generation
• Media Hub for all event photos shared by spectators
Spectators:
• Book accommodations
• RSVP for race day activities
• Centralized location for all RSVPs
• Review/edit spectator plan (Itineraries)
• Set/receive notifications on athlete progress
• Access course maps with live athlete tracking
• Receive alerts on when to leave for the next location
• Navigation based on the mode of transport
• Share photos to the Media Hub for all members to share during the day
• Post to social from the Media Hub
The research to date has provided significant contributions toward the next stage of product development. Further exploration is recommended on the following: